This is a world first. It's the first time a 360 film has been shot using phantom cameras so that slow motion is present at all times throughout the film.

Production company Loco's latest 360 film is an homage to Bob Dylan's "Subterranean Homesick Blues" video, with the added twist of slow-motion content.

Dave Waldman, director/editor at Loco, explains that since "there is currently no off-the-shelf way for us to shoot a VR super-slow motion film," the production tested a range of cameras, lenses and cinematographic strategies before deciding to film four 90 plates. Doing so "would mean more stitching in postproduction," Waldman says, "but we felt the results would be worth the extra time and effort.

"We contacted Assimilate, which had recently added VR capabilities to its SCRATCH color grading suite," Waldman continues. "The Assimilate team was instrumental in our postproduction process, giving us full access to their SCRATCH VR beta software and donating hours of technical support, which included creating the stitch template and turning the four individual fisheye shots into one 360 image.

"We used Adobe After Effects to composite the four individual films, layering the real-time footage over the slow motion. These individual elements were then pushed through SCRATCH."

"The challenge of creating a 360 film that features in-camera slow motion effects provided us with all the lessons of a master class," Waldman says, "including how to manage quadrupled amounts of footage, exponentially larger file sizes, longer renders, trickier glitches and beta software."

"There is currently no off-the-shelf way to shoot a VR super-slow motion film. Inspired by the Samsung gear prosumer Two lens 360 camera, I looked at using a 6mm macro PL mount lens on a Phantom camera. Unfotunately the test shots showed too much abberation in the edges of the shot so we switched to using an 8mm fish eye lens. This gave me 4 individual shots. I used Assimilate Scratch to stitch them into one 360 degree image. Because the shot is locked off, I could use after effects to fill the holes at.

I used after effects to rotoscope the jumping figure. I then pushed the whole lot back through Scratch."